unreal.AnimNode_SkeletalControlBase

class unreal.AnimNode_SkeletalControlBase(component_pose: ComponentSpacePoseLink = [], lod_threshold: int = 0, alpha_input_type: AnimAlphaInputType = Ellipsis, alpha_bool_enabled: bool = False, alpha: float = 0.0, alpha_scale_bias: InputScaleBias = Ellipsis, alpha_bool_blend: InputAlphaBoolBlend = Ellipsis, alpha_curve_name: Name = 'None', alpha_scale_bias_clamp: InputScaleBiasClamp = Ellipsis)

Bases: AnimNode_Base

Anim Node Skeletal Control Base

C++ Source:

  • Module: AnimGraphRuntime

  • File: AnimNode_SkeletalControlBase.h

Editor Properties: (see get_editor_property/set_editor_property)

  • alpha (float): [Read-Write] Current strength of the skeletal control

  • alpha_bool_blend (InputAlphaBoolBlend): [Read-Write]

  • alpha_bool_enabled (bool): [Read-Write]

  • alpha_curve_name (Name): [Read-Write]

  • alpha_input_type (AnimAlphaInputType): [Read-Write]

  • alpha_scale_bias (InputScaleBias): [Read-Write]

  • alpha_scale_bias_clamp (InputScaleBiasClamp): [Read-Write]

  • component_pose (ComponentSpacePoseLink): [Read-Write] Input link

  • lod_threshold (int32): [Read-Write] * Max LOD that this node is allowed to run * For example if you have LODThreadhold to be 2, it will run until LOD 2 (based on 0 index) * when the component LOD becomes 3, it will stop update/evaluate * currently transition would be issue and that has to be re-visited

property alpha: float

[Read-Write] Current strength of the skeletal control

Type:

(float)

property alpha_bool_blend: InputAlphaBoolBlend

[Read-Write]

Type:

(InputAlphaBoolBlend)

property alpha_bool_enabled: bool

[Read-Write]

Type:

(bool)

property alpha_curve_name: Name

[Read-Write]

Type:

(Name)

property alpha_input_type: AnimAlphaInputType

[Read-Write]

Type:

(AnimAlphaInputType)

property alpha_scale_bias: InputScaleBias

[Read-Write]

Type:

(InputScaleBias)

property alpha_scale_bias_clamp: InputScaleBiasClamp

[Read-Write]

Type:

(InputScaleBiasClamp)

property component_pose: ComponentSpacePoseLink

[Read-Write] Input link

Type:

(ComponentSpacePoseLink)

property lod_threshold: int

[Read-Write] * Max LOD that this node is allowed to run * For example if you have LODThreadhold to be 2, it will run until LOD 2 (based on 0 index) * when the component LOD becomes 3, it will stop update/evaluate * currently transition would be issue and that has to be re-visited

Type:

(int32)