unreal.AnimToTextureInstancePlaybackData

class unreal.AnimToTextureInstancePlaybackData(current_state: AnimToTextureAnimState = Ellipsis)

Bases: StructBase

Anim to Texture Instance Playback Data

C++ Source:

  • Plugin: AnimToTexture

  • Module: AnimToTexture

  • File: AnimToTextureInstancePlaybackHelpers.h

Editor Properties: (see get_editor_property/set_editor_property)

  • current_state (AnimToTextureAnimState): [Read-Write] Store prev state to allow blending of prev->current state in material Uncomment this if we start blending states UPROPERTY(EditAnywhere, BlueprintReadWrite, Category = “AnimToTexture”) FAnimToTextureAnimState PrevState;

property current_state: AnimToTextureAnimState

[Read-Write] Store prev state to allow blending of prev->current state in material Uncomment this if we start blending states UPROPERTY(EditAnywhere, BlueprintReadWrite, Category = “AnimToTexture”) FAnimToTextureAnimState PrevState;

Type:

(AnimToTextureAnimState)