unreal.AttributeBasedFloatCalculationType
¶
- class unreal.AttributeBasedFloatCalculationType¶
Bases:
EnumBase
Enumeration outlining the possible attribute based float calculation policies.
C++ Source:
Plugin: GameplayAbilities
Module: GameplayAbilities
File: GameplayEffect.h
- ATTRIBUTE_BASE_VALUE: AttributeBasedFloatCalculationType¶
Use the base value of the attribute.
- Type:
1
- ATTRIBUTE_BONUS_MAGNITUDE: AttributeBasedFloatCalculationType¶
Equivalent to (FinalMag - BaseValue).
- Type:
2
- Type:
Use the “bonus” evaluated magnitude of the attribute
- ATTRIBUTE_MAGNITUDE: AttributeBasedFloatCalculationType¶
Use the final evaluated magnitude of the attribute.
- Type:
0