unreal.AudioBasedVibrationData
¶
- class unreal.AudioBasedVibrationData(sound: SoundBase = Ellipsis)¶
Bases:
StructBase
Audio Based Vibration Data
C++ Source:
Module: Engine
File: InputDeviceProperties.h
Editor Properties: (see get_editor_property/set_editor_property)
sound
(SoundBase): [Read-Write] The sound to play on the gamepad. Make sure the set the sound’s submix sends to the gamepad audio and vibration endpoints!