unreal.BPVariableMetaDataEntry
¶
- class unreal.BPVariableMetaDataEntry¶
Bases:
StructBase
One metadata entry for a variable
C++ Source:
Module: Engine
File: Blueprint.h
Editor Properties: (see get_editor_property/set_editor_property)
data_key
(Name): [Read-Write] Name of metadata keydata_value
(str): [Read-Write] Name of metadata value