unreal.BinkMediaPlayerBinkSoundTrack
¶
- class unreal.BinkMediaPlayerBinkSoundTrack¶
Bases:
EnumBase
Enumerates available used to specify the sounds to open at playback w/ bink movies.
C++ Source:
Plugin: BinkMedia
Module: BinkMediaPlayer
File: BinkMediaPlayer.h
- BMASM_BINK_SOUND_51: BinkMediaPlayerBinkSoundTrack¶
6 mono tracks in tracks snd_track_start[0..5]
- Type:
3
- BMASM_BINK_SOUND_51_LANGUAGE_OVERRIDE: BinkMediaPlayerBinkSoundTrack¶
6 mono tracks in tracks 0..5, center language track at snd_track_start
- Type:
4
- BMASM_BINK_SOUND_71: BinkMediaPlayerBinkSoundTrack¶
8 mono tracks in tracks snd_track_start[0..7]
- Type:
5
- BMASM_BINK_SOUND_71_LANGUAGE_OVERRIDE: BinkMediaPlayerBinkSoundTrack¶
8 mono tracks in tracks 0..7, center language track at snd_track_start
- Type:
6
- BMASM_BINK_SOUND_LANGUAGE_OVERRIDE: BinkMediaPlayerBinkSoundTrack¶
Mono or stereo sound in track 0, language track at snd_track_start.
- Type:
2
- BMASM_BINK_SOUND_NONE: BinkMediaPlayerBinkSoundTrack¶
Don’t open any sound tracks snd_track_start not used.
- Type:
0
- BMASM_BINK_SOUND_SIMPLE: BinkMediaPlayerBinkSoundTrack¶
Based on filename, OR simply mono or stereo sound in track snd_track_start (default speaker spread).
- Type:
1