unreal.BlendSpaceLibrary
¶
- class unreal.BlendSpaceLibrary(outer: Object | None = None, name: Name | str = 'None')¶
Bases:
BlueprintFunctionLibrary
Exposes operations to be performed on a blend space anim node.
C++ Source:
Module: AnimGraphRuntime
File: BlendSpaceLibrary.h
- classmethod convert_to_blend_space(node) -> (BlendSpaceReference, result=AnimNodeReferenceConversionResult)¶
Get a blend space context from an anim node context.
- Parameters:
node (AnimNodeReference) –
- Returns:
result (AnimNodeReferenceConversionResult):
- Return type:
- classmethod convert_to_blend_space_pure(node) -> (blend_space=BlendSpaceReference, result=bool)¶
Get a blend space context from an anim node context (pure).
- Parameters:
node (AnimNodeReference) –
- Returns:
blend_space (BlendSpaceReference):
result (bool):
- Return type:
tuple
- classmethod get_filtered_position(blend_space) Vector ¶
Get the current sample coordinates after going through the filtering.
- Parameters:
blend_space (BlendSpaceReference) –
- Return type:
- classmethod get_position(blend_space) Vector ¶
Get the current position of the blend space.
- Parameters:
blend_space (BlendSpaceReference) –
- Return type:
- classmethod snap_to_position(blend_space, new_position) None ¶
Forces the Position to the specified value
- Parameters:
blend_space (BlendSpaceReference) –
new_position (Vector) –