unreal.BoneModificationMode
¶
- class unreal.BoneModificationMode¶
Bases:
EnumBase
EBone Modification Mode
C++ Source:
Module: AnimGraphRuntime
File: AnimNode_ModifyBone.h
- BMM_ADDITIVE: BoneModificationMode¶
The modifier adds to the existing translation, rotation, or scale.
- Type:
2
- BMM_IGNORE: BoneModificationMode¶
The modifier ignores this channel (keeps the existing bone translation, rotation, or scale).
- Type:
0
- BMM_REPLACE: BoneModificationMode¶
The modifier replaces the existing translation, rotation, or scale.
- Type:
1