unreal.ClothPartEditorData

class unreal.ClothPartEditorData(pca_coeff_num: int = 0, vertex_map_path: str = '', mesh_index: int = 0)

Bases: StructBase

Cloth Part Editor Data

C++ Source:

  • Plugin: NearestNeighborModel

  • Module: NearestNeighborModel

  • File: NearestNeighborModel.h

Editor Properties: (see get_editor_property/set_editor_property)

  • mesh_index (int32): [Read-Write]

  • pca_coeff_num (int32): [Read-Write]

  • vertex_map_path (str): [Read-Write]

property mesh_index: int

[Read-Write]

Type:

(int32)

property pca_coeff_num: int

[Read-Write]

Type:

(int32)

property vertex_map_path: str

[Read-Write]

Type:

(str)