unreal.CollectionReference
¶
- class unreal.CollectionReference(collection_name: Name = 'None')¶
Bases:
StructBase
Reference to an editor collection of assets. This allows an editor-only picker UI
C++ Source:
Module: Engine
File: EngineTypes.h
Editor Properties: (see get_editor_property/set_editor_property)
collection_name
(Name): [Read-Write] Name of the collection