unreal.CommonWidgetGroupBase

class unreal.CommonWidgetGroupBase(outer: Object | None = None, name: Name | str = 'None')

Bases: Object

todo: DanH: This is only used for buttons, so ditch the base. Also the vast majority of use cases are native, so it also shouldn’t be a UObject

C++ Source:

  • Plugin: CommonUI

  • Module: CommonUI

  • File: CommonWidgetGroupBase.h

add_widget(widget) None

Add Widget

Parameters:

widget (Widget) –

remove_all() None

Remove All

remove_widget(widget) None

Remove Widget

Parameters:

widget (Widget) –