unreal.ComponentPhysicsStateChanged
¶
- class unreal.ComponentPhysicsStateChanged(*args: Any, **kwargs: Any)¶
Bases:
MulticastDelegateBase
Delegate for physics state created
- Parameters:
changed_component (PrimitiveComponent) –
state_change (ComponentPhysicsStateChange) –
C++ Source:
Module: Engine
File: PrimitiveComponent.h