unreal.ComposurePostProcessPassPolicy
¶
- class unreal.ComposurePostProcessPassPolicy(outer: Object | None = None, name: Name | str = 'None')¶
Bases:
Object
Abstract base class for setting up post passes. Used in conjuntion with UComposurePostProcessingPassProxy.
C++ Source:
Plugin: Composure
Module: Composure
File: ComposurePostProcessingPassProxy.h
- setup_post_process(scene_capture) MaterialInterface ¶
Setup Post Process
- Parameters:
scene_capture (SceneCaptureComponent2D) –
- Returns:
tonemapper_override (MaterialInterface):
- Return type: