unreal.ConstantFilter
¶
- class unreal.ConstantFilter(outer: Object | None = None, name: Name | str = 'None')¶
Bases:
LevelSnapshotFilter
Filter which treats all actors the same.
C++ Source:
Plugin: LevelSnapshots
Module: LevelSnapshotFilters
File: ConstantFilter.h
Editor Properties: (see get_editor_property/set_editor_property)
is_actor_valid_result
(FilterResult): [Read-Write]is_added_actor_valid_result
(FilterResult): [Read-Write]is_deleted_actor_valid_result
(FilterResult): [Read-Write]is_property_valid_result
(FilterResult): [Read-Write]