unreal.ControlRigSequence
¶
- class unreal.ControlRigSequence(outer: Object | None = None, name: Name | str = 'None')¶
Bases:
LevelSequence
Control Rig Sequence
C++ Source:
Plugin: ControlRig
Module: ControlRig
File: ControlRigSequence.h
Editor Properties: (see get_editor_property/set_editor_property)
asset_user_data
(Array[AssetUserData]): [Read-Write] Array of user data stored with the asset