unreal.ControllerHand
¶
- class unreal.ControllerHand¶
Bases:
EnumBase
Defines the controller hands for tracking. Could be expanded, as needed, to facilitate non-handheld controllers
C++ Source:
Module: InputCore
File: InputCoreTypes.h
- ANY_HAND: ControllerHand¶
2
- CHEST: ControllerHand¶
7
- EXTERNAL_CAMERA: ControllerHand¶
4
- GUN: ControllerHand¶
5
- HMD: ControllerHand¶
6
- LEFT: ControllerHand¶
0
- LEFT_ELBOW: ControllerHand¶
10
- LEFT_FOOT: ControllerHand¶
15
- LEFT_KNEE: ControllerHand¶
13
- LEFT_SHOULDER: ControllerHand¶
8
- PAD: ControllerHand¶
3
- RIGHT: ControllerHand¶
1
- RIGHT_ELBOW: ControllerHand¶
11
- RIGHT_FOOT: ControllerHand¶
16
- RIGHT_KNEE: ControllerHand¶
14
- RIGHT_SHOULDER: ControllerHand¶
9
- SPECIAL: ControllerHand¶
17
- WAIST: ControllerHand¶
12