unreal.CustomizableObjectNodeCopyMaterial
¶
- class unreal.CustomizableObjectNodeCopyMaterial(outer: Object | None = None, name: Name | str = 'None')¶
Bases:
CustomizableObjectNodeMaterial
Copy Material node. Duplicates a Material Node. Duplicates all Material node input pins and properties except for the Mesh input pin. A new Mesh has to be defined through the new Mesh input pin.
Input pins: - Mesh: New mesh. - Material: Material to duplicate.
Output pins: - Material: New material.
- Properties:
[NONE]
C++ Source:
Plugin: Mutable
Module: CustomizableObjectEditor
File: CustomizableObjectNodeCopyMaterial.h
Editor Properties: (see get_editor_property/set_editor_property)
material
(MaterialInterface): [Read-Write]mesh_component_index
(int32): [Read-Write] Selects which Mesh component of the Instance this material belongs totags
(Array[str]): [Read-Write]texture_parameters_mode
(NodePinMode): [Read-Write] Set all Mateiral Texture Parameters to the specified mode. Each Texture Parameter Pin can override this mode.