unreal.CustomizableObjectNodeMeshClipWithMesh
¶
- class unreal.CustomizableObjectNodeMeshClipWithMesh(outer: Object | None = None, name: Name | str = 'None')¶
Bases:
CustomizableObjectNodeModifierBase
Customizable Object Node Mesh Clip with Mesh
C++ Source:
Plugin: Mutable
Module: CustomizableObjectEditor
File: CustomizableObjectNodeMeshClipWithMesh.h
Editor Properties: (see get_editor_property/set_editor_property)
array_material_node_to_clip_with_id
(Array[Guid]): [Read-Write] !< Array with the Guids of the nodes with the same material inside the CustomizableObjectToClipWith CO (if any is assigned)customizable_object_to_clip_with
(CustomizableObject): [Read-Write] !< If assigned, then a material inside this CO will be clipped by this node. !< If several materials with the same name, all are considered (to cover all LOD levels)tags
(Array[str]): [Read-Write]transform
(Transform): [Read-Write] Mesh Transform