unreal.DBufferTextureId
¶
- class unreal.DBufferTextureId¶
Bases:
EnumBase
EDBuffer Texture Id
C++ Source:
Module: Engine
File: MaterialExpressionDBufferTexture.h
- DBT_A: DBufferTextureId¶
DBuffer A (Base Color). RGB is pre-multiplied by alpha. A is one minus alpha.
- Type:
0
- DBT_B: DBufferTextureId¶
DBuffer B (World Normal). RGB is pre-multiplied by alpha. A is one minus alpha.
- Type:
1
- DBT_C: DBufferTextureId¶
DBuffer C (Roughness). R is Roughness, G is Metallic, B is Specular, all pre-multiplied by alpha. A is one minus alpha.
- Type:
2