unreal.DMXModulator_ExtraAttributes
¶
- class unreal.DMXModulator_ExtraAttributes(outer: Object | None = None, name: Name | str = 'None')¶
Bases:
DMXModulator
Adds attributes that are not received (e.g. because DMX was generated from PixelMapping) to the DMX signal
C++ Source:
Plugin: DMXEngine
Module: DMXRuntime
File: DMXModulator_ExtraAttributes.h
Editor Properties: (see get_editor_property/set_editor_property)
extra_attribute_name_to_normalized_value_map
(Map[DMXAttributeName, float]): [Read-Write] Adds the attributes with their values to the Output if they don’t exist, or replaces them with the values specified
- property extra_attribute_name_to_normalized_value_map: None¶
[Read-Write] Adds the attributes with their values to the Output if they don’t exist, or replaces them with the values specified
- Type:
(Map[DMXAttributeName, float])