unreal.DMXPixelMappingFixtureGroupComponent
¶
- class unreal.DMXPixelMappingFixtureGroupComponent(outer: Object | None = None, name: Name | str = 'None')¶
Bases:
DMXPixelMappingOutputComponent
Container component for Fixture Items
C++ Source:
Plugin: DMXPixelMapping
Module: DMXPixelMappingRuntime
File: DMXPixelMappingFixtureGroupComponent.h
Editor Properties: (see get_editor_property/set_editor_property)
cell_blending_quality
(DMXPixelBlendingQuality): [Read-Write] The quality level to use when averaging colors during downsampling.dmx_library
(DMXLibrary): [Read-Write]editor_color
(LinearColor): [Read-Write] The color displayed in editorlayout_script
(DMXPixelMappingLayoutScript): [Read-Write] Layout script for the children of this component (hidden in customizations and displayed in its own panel).lock_in_designer
(bool): [Read-Write]parent
(DMXPixelMappingBaseComponent): [Read-Write] Parent component deprecated: Leads to entangled references. Use GetParent() or WeakParent instead.position_x
(float): [Read-Write]position_y
(float): [Read-Write]size_x
(float): [Read-Write]size_y
(float): [Read-Write]visible_in_designer
(bool): [Read-Write]
- property dmx_library: DMXLibrary¶
[Read-Only]
- Type: