unreal.DMXPixelMappingRendererComponent

class unreal.DMXPixelMappingRendererComponent(outer: Object | None = None, name: Name | str = 'None')

Bases: DMXPixelMappingOutputComponent

Component for rendering input texture.

C++ Source:

  • Plugin: DMXPixelMapping

  • Module: DMXPixelMappingRuntime

  • File: DMXPixelMappingRendererComponent.h

Editor Properties: (see get_editor_property/set_editor_property)

  • brightness (float): [Read-Write] The brightness of the renderer

  • cell_blending_quality (DMXPixelBlendingQuality): [Read-Write] The quality level to use when averaging colors during downsampling.

  • editor_color (LinearColor): [Read-Write] The color displayed in editor

  • input_material (MaterialInterface): [Read-Write] Material to Downsampling

  • input_texture (Texture): [Read-Write] Texture to Downsampling

  • input_widget (type(Class)): [Read-Write] UMG to Downsampling

  • layout_script (DMXPixelMappingLayoutScript): [Read-Write] Layout script for the children of this component (hidden in customizations and displayed in its own panel).

  • lock_in_designer (bool): [Read-Write]

  • parent (DMXPixelMappingBaseComponent): [Read-Write] Parent component deprecated: Leads to entangled references. Use GetParent() or WeakParent instead.

  • position_x (float): [Read-Write]

  • position_y (float): [Read-Write]

  • renderer_type (DMXPixelMappingRendererType): [Read-Write] Type of rendering, Texture, Material, UMG, etc…

  • size_x (float): [Read-Write]

  • size_y (float): [Read-Write]

  • visible_in_designer (bool): [Read-Write]

property brightness: float

[Read-Only] The brightness of the renderer

Type:

(float)

get_pixel_mapping_component_modulators(fixture_patch_ref) Array[DMXModulator] or None

Returns the Modulators of the component corresponding to the patch specified. Note, this node does a lookup on all fixture patches in use, hence may be slow and shouldn’t be called on tick.

Parameters:

fixture_patch_ref (DMXEntityFixturePatchRef) –

Returns:

dmx_modulators (Array[DMXModulator]):

Return type:

Array[DMXModulator] or None

property input_material: MaterialInterface

[Read-Only] Material to Downsampling

Type:

(MaterialInterface)

property input_texture: Texture

[Read-Only] Texture to Downsampling

Type:

(Texture)

property input_widget: Class

[Read-Only] UMG to Downsampling

Type:

(type(Class))

renderer_input_texture() None

Render input texture for downsampling

property renderer_type: DMXPixelMappingRendererType

[Read-Only] Type of rendering, Texture, Material, UMG, etc…

Type:

(DMXPixelMappingRendererType)