unreal.DMXPixelMappingScreenComponent
¶
- class unreal.DMXPixelMappingScreenComponent(outer: Object | None = None, name: Name | str = 'None')¶
Bases:
DMXPixelMappingOutputDMXComponent
DMX Screen(Grid) rendering component
C++ Source:
Plugin: DMXPixelMapping
Module: DMXPixelMappingRuntime
File: DMXPixelMappingScreenComponent.h
Editor Properties: (see get_editor_property/set_editor_property)
alpha_intensity
(float): [Read-Write]cell_blending_quality
(DMXPixelBlendingQuality): [Read-Write] The quality level to use when averaging colors during downsampling.distribution
(DMXPixelMappingDistribution): [Read-Write]editor_color
(LinearColor): [Read-Write] The color displayed in editorignore_alpha_channel
(bool): [Read-Write]local_universe
(int32): [Read-Write]lock_in_designer
(bool): [Read-Write]num_x_cells
(int32): [Read-Write]num_y_cells
(int32): [Read-Write]output_port_references
(Array[DMXOutputPortReference]): [Read-Write] The port this render component outputs toparent
(DMXPixelMappingBaseComponent): [Read-Write] Parent component deprecated: Leads to entangled references. Use GetParent() or WeakParent instead.pixel_format
(DMXCellFormat): [Read-Write]pixel_intensity
(float): [Read-Write]position_x
(float): [Read-Write]position_y
(float): [Read-Write]protocol_name
(DMXProtocolName): [Read-Write] deprecated: Use Output Ports instead.send_to_all_output_ports
(bool): [Read-Write] If true, outputs to all DMX Output Portsshow_addresses
(bool): [Read-Write]show_universe
(bool): [Read-Write]size_x
(float): [Read-Write]size_y
(float): [Read-Write]start_address
(int32): [Read-Write]visible_in_designer
(bool): [Read-Write]
- property distribution: DMXPixelMappingDistribution¶
[Read-Only]
- Type:
- property pixel_format: DMXCellFormat¶
[Read-Only]
- Type:
- property protocol_name: DMXProtocolName¶
[Read-Write] deprecated: Use Output Ports instead.
- Type: