unreal.DNAAssetImportUI
¶
- class unreal.DNAAssetImportUI(outer: Object | None = None, name: Name | str = 'None')¶
Bases:
Object
DNAAsset Import UI
C++ Source:
Plugin: RigLogic
Module: RigLogicEditor
File: DNAAssetImportUI.h
Editor Properties: (see get_editor_property/set_editor_property)
file_name
(str): [Read-Only] The DNA file nameskeletal_mesh
(SkeletalMesh): [Read-Write] Skeletal mesh to use for imported DNA asset. When importing DNA, leaving this as “None” will generate new skeletal mesh.
- property skeletal_mesh: SkeletalMesh¶
[Read-Write] Skeletal mesh to use for imported DNA asset. When importing DNA, leaving this as “None” will generate new skeletal mesh.
- Type: