class unreal.DataAsset(outer: Object | None = None, name: Name | str = 'None')

Bases: Object

Create a simple asset that stores data related to a particular system in an instance of this class. Assets can be made in the Content Browser using any native class that inherits from this. If you want data inheritance or a complicated hierarchy, Data Only Blueprint Classes should be created instead.

C++ Source:

  • Module: Engine

  • File: DataAsset.h