unreal.DataprepPlaneCutOperation
¶
- class unreal.DataprepPlaneCutOperation(outer: Object | None = None, name: Name | str = 'None')¶
Bases:
DataprepEditingOperation
Experimental - Plane cut input meshes
C++ Source:
Plugin: DataprepGeometryOperations
Module: DataprepGeometryOperations
File: DataprepGeometryOperations.h
Editor Properties: (see get_editor_property/set_editor_property)
cut_plane_keep_side
(PlaneCutKeepSide): [Read-Write] Specify which section(s) of the cut to keep. If ‘Keep Both’ is selected, both sides of thecut are computed and a new actor added with the negative side.
cut_plane_normal_angles
(Vector): [Read-Write] Euler angles of the normal to the cutting plane (default plane is XY plane)cut_plane_origin
(Vector): [Read-Write] Origin of the cutting planeexport_separate_pieces
(bool): [Read-Write] If true, meshes cut into multiple pieces will be saved as separate assets.fill_cut_hole
(bool): [Read-Write] If true, the cut surface is filled with simple planar hole fill surface(s)spacing_between_halves
(float): [Read-Write] If keeping both halves, separate the two pieces by this amount