unreal.DataprepTessellationOperation
¶
- class unreal.DataprepTessellationOperation(outer: Object | None = None, name: Name | str = 'None')¶
Bases:
DataprepOperation
For each static mesh to process, retessellate the mesh if the object contains the required data
C++ Source:
Plugin: DatasmithCADImporter
Module: ParametricSurfaceExtension
File: DataprepTessellationOperation.h
Editor Properties: (see get_editor_property/set_editor_property)
chord_tolerance
(float): [Read-Write] Maximum distance between any generated triangle and the original surface. Smaller values make more triangles.max_edge_length
(float): [Read-Write] Maximum length of any edge in the generated triangles. Smaller values make more triangles.normal_tolerance
(float): [Read-Write] Maximum angle between adjacent triangles. Smaller values make more triangles.
- property chord_tolerance: float¶
[Read-Write] Maximum distance between any generated triangle and the original surface. Smaller values make more triangles.
- Type:
(float)