unreal.DatasmithDeltaGenSceneImportData
¶
- class unreal.DatasmithDeltaGenSceneImportData(outer: Object | None = None, name: Name | str = 'None')¶
Bases:
DatasmithFBXSceneImportData
Datasmith Delta Gen Scene Import Data
C++ Source:
Plugin: DatasmithContent
Module: DatasmithContent
File: DatasmithAssetImportData.h
Editor Properties: (see get_editor_property/set_editor_property)
base_options
(DatasmithImportBaseOptions): [Read-Write]colorize_materials
(bool): [Read-Only]datasmith_import_info
(DatasmithImportInfo): [Read-Write]generate_lightmap_u_vs
(bool): [Read-Only]import_pos
(bool): [Read-Only]import_tml
(bool): [Read-Only]import_var
(bool): [Read-Only]intermediate_serialization
(uint8): [Read-Only] Corresponds to a EDatasmithFBXIntermediateSerializationTypemerge_nodes
(bool): [Read-Only]optimize_duplicated_nodes
(bool): [Read-Only]pos_path
(str): [Read-Only]remove_invisible_nodes
(bool): [Read-Only]simplify_node_hierarchy
(bool): [Read-Only]source_data
(AssetImportInfo): [Read-Only] Source file data describing the files that were used to import this asset.textures_dir
(str): [Read-Only]tml_path
(str): [Read-Only]var_path
(str): [Read-Only]