unreal.DatasmithInterchangeImportResult

class unreal.DatasmithInterchangeImportResult(outer: Object | None = None, name: Name | str = 'None')

Bases: Object

Datasmith Interchange Import Result

C++ Source:

  • Plugin: DatasmithInterchange

  • Module: DatasmithInterchangeScripting

  • File: DatasmithInterchangeScripting.h

Editor Properties: (see get_editor_property/set_editor_property)

  • imported_objects (Array[Object]): [Read-Write] Dynamic delegate used to trigger an event in the Game when the import is completed

  • on_import_ended (DatasmithInterchangeImportEnded): [Read-Only] Dynamic delegate used to trigger an event in the Game when the import is completed

property imported_objects: None

[Read-Only] Dynamic delegate used to trigger an event in the Game when the import is completed

Type:

(Array[Object])

property on_import_ended: DatasmithInterchangeImportEnded

[Read-Only] Dynamic delegate used to trigger an event in the Game when the import is completed

Type:

(DatasmithInterchangeImportEnded)