unreal.DatasmithVariantElement
¶
- class unreal.DatasmithVariantElement(outer: Object | None = None, name: Name | str = 'None')¶
Bases:
DatasmithObjectElement
UDatasmithVariantElement
C++ Source:
Plugin: DatasmithImporter
Module: DatasmithImporter
File: DatasmithUObjectElements.h
- add_actor_binding(binding) None ¶
Adds an existing actor binding to this variant
- Parameters:
binding (DatasmithActorBindingElement) –
- create_actor_binding() DatasmithActorBindingElement ¶
Create a new actor binding and add it to this variant
- Return type:
- get_actor_binding(index) DatasmithActorBindingElement ¶
Gets an actor binding from this variant
- Parameters:
index (int32) –
- Return type:
- get_actor_bindings_count() int32 ¶
Gets how many actor bindings are in this variant
- Return type:
int32
- remove_actor_binding(binding) None ¶
Removes an actor binding from this variant
- Parameters:
binding (DatasmithActorBindingElement) –