unreal.DisplayClusterBlueprintLib
¶
- class unreal.DisplayClusterBlueprintLib(outer: Object | None = None, name: Name | str = 'None')¶
Bases:
BlueprintFunctionLibrary
Blueprint API function library
C++ Source:
Plugin: nDisplay
Module: DisplayCluster
File: DisplayClusterBlueprintLib.h
- classmethod create_light_card(root_actor) DisplayClusterLightCardActor ¶
Create a new light card parented to the given nDisplay root actor.
- Parameters:
root_actor (DisplayClusterRootActor) –
- Return type:
- classmethod duplicate_light_cards(original_lightcards) Array[DisplayClusterLightCardActor] ¶
Create duplicates of a list of existing light cards.
- Parameters:
original_lightcards (Array[DisplayClusterLightCardActor]) –
- Returns:
out_new_light_cards (Array[DisplayClusterLightCardActor]):
- Return type:
- classmethod find_chromakey_cards_for_root_actor(root_actor) Set[DisplayClusterChromakeyCardActor] ¶
Gets a list of all chromakey card actors on the level linked to the specified root actor.
- Parameters:
root_actor (DisplayClusterRootActor) –
- Returns:
out_chromakey_cards (Set[DisplayClusterChromakeyCardActor]):
- Return type:
- classmethod find_light_cards_for_root_actor(root_actor) Set[DisplayClusterLightCardActor] ¶
Gets a list of all light card actors on the level linked to the specified root actor.
- Parameters:
root_actor (DisplayClusterRootActor) –
- Returns:
out_light_cards (Set[DisplayClusterLightCardActor]):
- Return type:
- classmethod get_api() DisplayClusterBlueprintAPI ¶
Return Display Cluster API interface.
- Returns:
out_api (DisplayClusterBlueprintAPI):
- Return type: