unreal.DisplayClusterBlueprintLib

class unreal.DisplayClusterBlueprintLib(outer: Object | None = None, name: Name | str = 'None')

Bases: BlueprintFunctionLibrary

Blueprint API function library

C++ Source:

  • Plugin: nDisplay

  • Module: DisplayCluster

  • File: DisplayClusterBlueprintLib.h

classmethod create_light_card(root_actor) DisplayClusterLightCardActor

Create a new light card parented to the given nDisplay root actor.

Parameters:

root_actor (DisplayClusterRootActor) –

Return type:

DisplayClusterLightCardActor

classmethod duplicate_light_cards(original_lightcards) Array[DisplayClusterLightCardActor]

Create duplicates of a list of existing light cards.

Parameters:

original_lightcards (Array[DisplayClusterLightCardActor]) –

Returns:

out_new_light_cards (Array[DisplayClusterLightCardActor]):

Return type:

Array[DisplayClusterLightCardActor]

classmethod find_chromakey_cards_for_root_actor(root_actor) Set[DisplayClusterChromakeyCardActor]

Gets a list of all chromakey card actors on the level linked to the specified root actor.

Parameters:

root_actor (DisplayClusterRootActor) –

Returns:

out_chromakey_cards (Set[DisplayClusterChromakeyCardActor]):

Return type:

Set[DisplayClusterChromakeyCardActor]

classmethod find_light_cards_for_root_actor(root_actor) Set[DisplayClusterLightCardActor]

Gets a list of all light card actors on the level linked to the specified root actor.

Parameters:

root_actor (DisplayClusterRootActor) –

Returns:

out_light_cards (Set[DisplayClusterLightCardActor]):

Return type:

Set[DisplayClusterLightCardActor]

classmethod get_api() DisplayClusterBlueprintAPI

Return Display Cluster API interface.

Returns:

out_api (DisplayClusterBlueprintAPI):

Return type:

DisplayClusterBlueprintAPI