unreal.DisplayClusterConfigurationICVFX_CameraMotionBlurOverridePPS
¶
- class unreal.DisplayClusterConfigurationICVFX_CameraMotionBlurOverridePPS(replace_enable: bool = False, motion_blur_amount: float = 0.0, motion_blur_max: float = 0.0, motion_blur_per_object_size: float = 0.0)¶
Bases:
StructBase
Display Cluster Configuration ICVFX Camera Motion Blur Override PPS
C++ Source:
Plugin: nDisplay
Module: DisplayClusterConfiguration
File: DisplayClusterConfigurationTypes_ICVFX.h
Editor Properties: (see get_editor_property/set_editor_property)
motion_blur_amount
(float): [Read-Write] Strength of motion blur, 0:off.motion_blur_max
(float): [Read-Write] Max distortion caused by motion blur in percent of the screen width, 0:offmotion_blur_per_object_size
(float): [Read-Write] The minimum projected screen radius for a primitive to be drawn in the velocity pass.Percentage of screen width, smaller numbers cause more draw calls, default: 4 %replace_enable
(bool): [Read-Write] If enabled, override the overall motion blur settings that would otherwise come from the current post-process volume or Cine Camera.
- property motion_blur_amount: float¶
off.
- Type:
(float)
- Type:
[Read-Write] Strength of motion blur, 0
- property motion_blur_max: float¶
off
- Type:
(float)
- Type:
[Read-Write] Max distortion caused by motion blur in percent of the screen width, 0