unreal.DisplayClusterConfigurationICVFX_OverrideCameraRenderMode
¶
- class unreal.DisplayClusterConfigurationICVFX_OverrideCameraRenderMode¶
Bases:
EnumBase
EDisplay Cluster Configuration ICVFX Override Camera Render Mode
C++ Source:
Plugin: nDisplay
Module: DisplayClusterConfiguration
File: DisplayClusterConfigurationTypes_Enums.h
- DEFAULT: DisplayClusterConfigurationICVFX_OverrideCameraRenderMode¶
Use default rendering rules
- Type:
0
- DISABLED: DisplayClusterConfigurationICVFX_OverrideCameraRenderMode¶
Disable camera frame render for this viewport
- Type:
1
- DISABLE_CHROMAKEY: DisplayClusterConfigurationICVFX_OverrideCameraRenderMode¶
Disable chromakey render for this viewport
- Type:
2
- DISABLE_CHROMAKEY_MARKERS: DisplayClusterConfigurationICVFX_OverrideCameraRenderMode¶
Disable chromakey markers render for this viewport
- Type:
3