unreal.DisplayClusterConfigurationMediaICVFX

class unreal.DisplayClusterConfigurationMediaICVFX(enable: bool = False, media_output_groups: None = [], media_input_groups: None = [])

Bases: StructBase

  • Media settings for ICVFX cameras

C++ Source:

  • Plugin: nDisplay

  • Module: DisplayClusterConfiguration

  • File: DisplayClusterConfigurationTypes_Media.h

Editor Properties: (see get_editor_property/set_editor_property)

  • enable (bool): [Read-Write] Enable/disable media

  • media_input_groups (Array[DisplayClusterConfigurationMediaInputGroup]): [Read-Write] Media input mapping

  • media_output_groups (Array[DisplayClusterConfigurationMediaOutputGroup]): [Read-Write] Media output mapping

property enable: bool

[Read-Write] Enable/disable media

Type:

(bool)

property media_input_groups: None

[Read-Write] Media input mapping

Type:

(Array[DisplayClusterConfigurationMediaInputGroup])

property media_output_groups: None

[Read-Write] Media output mapping

Type:

(Array[DisplayClusterConfigurationMediaOutputGroup])