unreal.DisplayClusterPlayerInput
¶
- class unreal.DisplayClusterPlayerInput(outer: Object | None = None, name: Name | str = 'None')¶
Bases:
EnhancedPlayerInput
An object within PlayerController that processes player input.
This one is nDisplay specific implementation. It’s responsible for replication of UE native input within a cluster to support simulation determinism. Various input sync policies might be implemented here.
C++ Source:
Plugin: nDisplay
Module: DisplayCluster
File: DisplayClusterPlayerInput.h