unreal.DistributionVectorParameterBase
¶
- class unreal.DistributionVectorParameterBase(outer: Object | None = None, name: Name | str = 'None')¶
Bases:
DistributionVectorConstant
Distribution Vector Parameter Base
C++ Source:
Module: Engine
File: DistributionVectorParameterBase.h
Editor Properties: (see get_editor_property/set_editor_property)
can_be_baked
(bool): [Read-Write] Can this variable be baked out to a FRawDistribution? Should be true 99% of the timeconstant
(Vector): [Read-Write] This FVector will be returned for all input times.locked_axes
(DistributionVectorLockFlags): [Read-Write]max_input
(Vector): [Read-Write]max_output
(Vector): [Read-Write]min_input
(Vector): [Read-Write]min_output
(Vector): [Read-Write]param_modes
(DistributionParamMode): [Read-Write]parameter_name
(Name): [Read-Write]
- get_vector_distribution_parameter_values() -> (out_parameter_name=Name, out_min_input=Vector, out_max_input=Vector, out_min_output=Vector, out_max_output=Vector)¶
Get Vector Distribution Parameter Values
- Returns:
out_parameter_name (Name):
out_min_input (Vector):
out_max_input (Vector):
out_min_output (Vector):
out_max_output (Vector):
- Return type:
tuple