unreal.DynamicMeshChangeContainer
¶
- class unreal.DynamicMeshChangeContainer¶
Bases:
StructBase
FDynamicMeshChangeContainer is a temporary struct usable in Blueprints to emit “change” transactions for a UDynamicMesh. The internals are hidden and this type is only intended to be used with the BeginTrackedMeshChange() and EmitTrackedMeshChange() functions
C++ Source:
Plugin: GeometryScripting
Module: GeometryScriptingEditor
File: EditorDynamicMeshUtilityFunctions.h