unreal.EXRCompressionFormat
¶
- class unreal.EXRCompressionFormat¶
Bases:
EnumBase
EEXRCompression Format
C++ Source:
Plugin: MovieRenderPipeline
Module: MovieRenderPipelineRenderPasses
File: MoviePipelineEXROutput.h
- DWAA: EXRCompressionFormat¶
Lossy DCT-based compression for RGB channels. Alpha and other channels are uncompressed. More efficient than DWAB for partial buffer access on read in 3rd party tools.
- Type:
3
- DWAB: EXRCompressionFormat¶
Similar to DWAA but goes in blocks of 256 scanlines instead of 32. More efficient disk space and faster to decode than DWAA.
- Type:
4
- NONE: EXRCompressionFormat¶
No compression is applied.
- Type:
0
- PIZ: EXRCompressionFormat¶
Good compression quality for grainy images. Lossless.
- Type:
1
- ZIP: EXRCompressionFormat¶
Good compression quality for images with low amounts of noise. Lossless.
- Type:
2