unreal.EXRCompressionFormat

class unreal.EXRCompressionFormat

Bases: EnumBase

EEXRCompression Format

C++ Source:

  • Plugin: MovieRenderPipeline

  • Module: MovieRenderPipelineRenderPasses

  • File: MoviePipelineEXROutput.h

DWAA: EXRCompressionFormat

Lossy DCT-based compression for RGB channels. Alpha and other channels are uncompressed. More efficient than DWAB for partial buffer access on read in 3rd party tools.

Type:

3

DWAB: EXRCompressionFormat

Similar to DWAA but goes in blocks of 256 scanlines instead of 32. More efficient disk space and faster to decode than DWAA.

Type:

4

NONE: EXRCompressionFormat

No compression is applied.

Type:

0

PIZ: EXRCompressionFormat

Good compression quality for grainy images. Lossless.

Type:

1

ZIP: EXRCompressionFormat

Good compression quality for images with low amounts of noise. Lossless.

Type:

2