unreal.EXRFileCompositingOutput
¶
- class unreal.EXRFileCompositingOutput(outer: Object | None = None, name: Name | str = 'None')¶
Bases:
CompositingElementOutput
EXRFile Compositing Output
C++ Source:
Plugin: Composure
Module: Composure
File: CompositingElementOutputs.h
Editor Properties: (see get_editor_property/set_editor_property)
compression
(ExrCompressionOptions): [Read-Write]enabled
(bool): [Read-Write]filename_format
(str): [Read-Write] The format to use for the resulting filename. Extension will be added automatically. Any tokens of the form {token} will be replaced with the corresponding value: {frame} - The current frame numberoutput_directiory
(DirectoryPath): [Read-Write]output_frame_rate
(FrameRate): [Read-Write]pass_name
(Name): [Read-Write]
- property compression: ExrCompressionOptions¶
[Read-Write]
- Type:
- property filename_format: str¶
[Read-Write] The format to use for the resulting filename. Extension will be added automatically. Any tokens of the form {token} will be replaced with the corresponding value: {frame} - The current frame number
- Type:
(str)
- property output_directiory: DirectoryPath¶
[Read-Write]
- Type: