unreal.EditorScriptableInteractiveTool
¶
- class unreal.EditorScriptableInteractiveTool(outer: Object | None = None, name: Name | str = 'None')¶
Bases:
ScriptableInteractiveTool
Editor-Only variant of UScriptableInteractiveTool, which gives access to Editor-Only BP functions
C++ Source:
Plugin: ScriptableToolsFramework
Module: EditorScriptableToolsFramework
File: EditorScriptableInteractiveTool.h
Editor Properties: (see get_editor_property/set_editor_property)
show_tool_in_editor
(bool): [Read-Write] A generic flag to indicate whether this Tool should be shown in the UE Editor. This may be interpreted in different waystool_category
(Text): [Read-Write] Category of this Tool, will be used in (eg) Tool Palette Section headerstool_long_name
(Text): [Read-Write] Long Name of this Tool, will be used in (eg) longer labels like the Accept/Cancel toolbartool_name
(Text): [Read-Write] Name of this Tool, will be used in (eg) Toolbarstool_shutdown_type
(ScriptableToolShutdownType): [Read-Write] Specifies how the user exits this Tool, either Accept/Cancel-style or Complete-styletool_tooltip
(Text): [Read-Write] Tooltip used for this Tool in (eg) icons/etc