unreal.EditorUtilityTestResult
¶
- class unreal.EditorUtilityTestResult¶
Bases:
EnumBase
EEditor Utility Test Result
C++ Source:
Plugin: EditorTests
Module: EditorTests
File: EditorUtilityTest.h
- DEFAULT: EditorUtilityTestResult¶
When finishing a test if you use Default, you’re not explicitly stating if the test passed or failed. Instead you’re allowing any reported failure to have decided that for you. Even if you do explicitly set as a success, it can be overturned by errors that occurred during the test.
- Type:
0
- FAILED: EditorUtilityTestResult¶
4
- INVALID: EditorUtilityTestResult¶
1
- PREPARING: EditorUtilityTestResult¶
2
- RUNNING: EditorUtilityTestResult¶
3
- SUCCEEDED: EditorUtilityTestResult¶
5