unreal.FrictionCombineMode
¶
- class unreal.FrictionCombineMode¶
Bases:
EnumBase
EFriction Combine Mode
C++ Source:
Module: PhysicsCore
File: PhysicsSettingsEnums.h
- AVERAGE: FrictionCombineMode¶
(a+b)/2
- Type:
0
- Type:
Uses the average value of the materials touching
- MAX: FrictionCombineMode¶
max(a,b)
- Type:
3
- Type:
Uses the maximum value of materials touching
- MIN: FrictionCombineMode¶
min(a,b)
- Type:
1
- Type:
Uses the minimum value of the materials touching
- MULTIPLY: FrictionCombineMode¶
a*b
- Type:
2
- Type:
Uses the product of the values of the materials touching