unreal.GameplayAbilityActivationMode
¶
- class unreal.GameplayAbilityActivationMode¶
Bases:
EnumBase
Describes the status of activating this ability, this is updated as prediction is handled
C++ Source:
Plugin: GameplayAbilities
Module: GameplayAbilities
File: GameplayAbilitySpec.h
- AUTHORITY: GameplayAbilityActivationMode¶
We are the authority activating this ability
- Type:
0
- CONFIRMED: GameplayAbilityActivationMode¶
We are not the authority, but the authority has confirmed this activation
- Type:
3
- NON_AUTHORITY: GameplayAbilityActivationMode¶
We are not the authority but aren’t predicting yet. This is a mostly invalid state to be in
- Type:
1
- PREDICTING: GameplayAbilityActivationMode¶
We are predicting the activation of this ability
- Type:
2
- REJECTED: GameplayAbilityActivationMode¶
We tried to activate it, and server told us we couldn’t (even though we thought we could)
- Type:
4