unreal.GameplayCueNotify_DecalInfo
¶
- class unreal.GameplayCueNotify_DecalInfo(spawn_condition_override: GameplayCueNotify_SpawnCondition = Ellipsis, placement_info_override: GameplayCueNotify_PlacementInfo = Ellipsis, decal_material: MaterialInterface = Ellipsis, decal_size: Vector = Ellipsis, override_spawn_condition: bool = False, override_placement_info: bool = False, override_fade_out: bool = False, fade_out_start_delay: float = 0.0, fade_out_duration: float = 0.0)¶
Bases:
StructBase
FGameplayCueNotify_DecalInfo
Properties that specify how to spawn a decal.
C++ Source:
Plugin: GameplayAbilities
Module: GameplayAbilities
File: GameplayCueNotifyTypes.h
Editor Properties: (see get_editor_property/set_editor_property)
decal_material
(MaterialInterface): [Read-Write] Decal material to spawn.decal_size
(Vector): [Read-Write] Decal size in local space (does not include the component scale).fade_out_duration
(float): [Read-Write] Sets how long it takes for decal actor to fade out. Will override setting in class.fade_out_start_delay
(float): [Read-Write] Sets when the decal actor will start fading out. Will override setting in class.override_fade_out
(bool): [Read-Write] If enabled, override default decal actor fade out values.override_placement_info
(bool): [Read-Write] If enabled, use the placement info override and not the default one.override_spawn_condition
(bool): [Read-Write] If enabled, use the spawn condition override and not the default one.placement_info_override
(GameplayCueNotify_PlacementInfo): [Read-Write] Defines how the decal will be placed.spawn_condition_override
(GameplayCueNotify_SpawnCondition): [Read-Write] Condition to check before spawning the decal.
- property decal_material: MaterialInterface¶
[Read-Only] Decal material to spawn.
- Type:
- property decal_size: Vector¶
[Read-Only] Decal size in local space (does not include the component scale).
- Type:
(Vector)
- property fade_out_duration: float¶
[Read-Only] Sets how long it takes for decal actor to fade out. Will override setting in class.
- Type:
(float)
- property fade_out_start_delay: float¶
[Read-Only] Sets when the decal actor will start fading out. Will override setting in class.
- Type:
(float)
- property override_fade_out: bool¶
[Read-Only] If enabled, override default decal actor fade out values.
- Type:
(bool)
- property override_placement_info: bool¶
[Read-Only] If enabled, use the placement info override and not the default one.
- Type:
(bool)
- property override_spawn_condition: bool¶
[Read-Only] If enabled, use the spawn condition override and not the default one.
- Type:
(bool)
- property placement_info_override: GameplayCueNotify_PlacementInfo¶
[Read-Only] Defines how the decal will be placed.
- Type:
- property spawn_condition_override: GameplayCueNotify_SpawnCondition¶
[Read-Only] Condition to check before spawning the decal.
- Type: