unreal.GameplayCueNotify_HitImpact
¶
- class unreal.GameplayCueNotify_HitImpact(outer: Object | None = None, name: Name | str = 'None')¶
Bases:
GameplayCueNotify_Static
Non instanced GameplayCueNotify for spawning particle and sound FX. Still WIP - needs to be fleshed out more.
C++ Source:
Plugin: GameplayAbilities
Module: GameplayAbilities
File: GameplayCueNotify_HitImpact.h
Editor Properties: (see get_editor_property/set_editor_property)
gameplay_cue_tag
(GameplayTag): [Read-Write] Tag this notify is activated byis_override
(bool): [Read-Write] Does this Cue override other cues, or is it called in addition to them? E.g., If this is Damage.Physical.Slash, we wont call Damage.Physical afer we run this cue.particle_system
(ParticleSystem): [Read-Write] Effects to play for weapon attacks against specific surfacessound
(SoundBase): [Read-Write]
- property particle_system: ParticleSystem¶
[Read-Write] Effects to play for weapon attacks against specific surfaces
- Type: