unreal.GameplayCueNotify_SoundParameterInterfaceInfo
¶
- class unreal.GameplayCueNotify_SoundParameterInterfaceInfo(stop_trigger_name: Name = 'None')¶
Bases:
StructBase
FGameplayCueNotify_SoundParameterInterfaceInfo
Properties that specify how to interface with the ISoundParameterControllerInterface
C++ Source:
Plugin: GameplayAbilities
Module: GameplayAbilities
File: GameplayCueNotifyTypes.h
Editor Properties: (see get_editor_property/set_editor_property)
stop_trigger_name
(Name): [Read-Write] The name of the stop trigger set via the parameter interface