unreal.GameplayModOp
¶
- class unreal.GameplayModOp¶
Bases:
EnumBase
Defines the ways that mods will modify attributes. Numeric ones operate on the existing value, override ignores it
C++ Source:
Plugin: GameplayAbilities
Module: GameplayAbilities
File: GameplayEffectTypes.h
- ADDITIVE: GameplayModOp¶
Numeric.
- Type:
0
- DIVISION: GameplayModOp¶
Numeric.
- Type:
2
- MAX: GameplayModOp¶
This must always be at the end.
- Type:
4
- MULTIPLICITIVE: GameplayModOp¶
Numeric.
- Type:
1
- OVERRIDE: GameplayModOp¶
Other.
- Type:
3