unreal.GenerateStaticMeshLODProcess_SimplifySettings
¶
- class unreal.GenerateStaticMeshLODProcess_SimplifySettings¶
Bases:
StructBase
Generate Static Mesh LODProcess Simplify Settings
C++ Source:
Plugin: MeshLODToolset
Module: MeshLODToolset
File: GenerateStaticMeshLODProcess.h
Editor Properties: (see get_editor_property/set_editor_property)
method
(GenerateStaticMeshLODProcess_SimplifyMethod): [Read-Write]target_count
(int32): [Read-Write] Target triangle/vertex count after simplificationtarget_percentage
(float): [Read-Write] Target triangle/vertex count after simplificationtolerance
(float): [Read-Write] Deviation in World Units (Centimeters)