unreal.GeoReferencingBFL
¶
- class unreal.GeoReferencingBFL(outer: Object | None = None, name: Name | str = 'None')¶
Bases:
BlueprintFunctionLibrary
Blueprint function library to convert geospatial coordinates to text
C++ Source:
Plugin: GeoReferencing
Module: GeoReferencing
File: GeoReferencingBFL.h
- classmethod to_compact_text(cartesian_coordinates, integral_digits=3) -> (Text, cartesian_coordinates=Vector)¶
Converts a LargeCoordinates value to formatted text, in the form ‘(X, Y, Z)’
- classmethod to_full_text(cartesian_coordinates, integral_digits=3) -> (Text, cartesian_coordinates=Vector)¶
Converts a LargeCoordinates value to localized formatted text, in the form ‘X= Y= Z=’
- classmethod to_separate_texts(cartesian_coordinates, integral_digits=3) -> (cartesian_coordinates=Vector, out_x=Text, out_y=Text, out_z=Text)¶
Converts a LargeCoordinates value to 3 separate text values
- Parameters:
cartesian_coordinates (Vector) –
integral_digits (int32) –
- Returns:
cartesian_coordinates (Vector):
out_x (Text):
out_y (Text):
out_z (Text):
- Return type:
tuple