unreal.GeometryCacheTrack
¶
- class unreal.GeometryCacheTrack(outer: Object | None = None, name: Name | str = 'None')¶
Bases:
Object
Base class for GeometryCache tracks, stores matrix animation data and implements functionality for it
C++ Source:
Plugin: GeometryCache
Module: GeometryCache
File: GeometryCacheTrack.h
Editor Properties: (see get_editor_property/set_editor_property)
duration
(float): [Read-Only] The duration of this track’s animation. This is an open ended interval [0..Duration[. If the animation is looping this is also the length of the loop.Note: This is set by the importer possibly based on user preferences. There may be less actual frames available. E.g. the animation has data for the first 2 seconds, but duration is set to 5, so it will loop every 5 seconds with the last three seconds showing a static scene.